[{"data":1,"prerenderedAt":-1},["ShallowReactive",2],{"trial:NCT06330181":3,"trial-entities:NCT06330181":107,"trial-summary:NCT06330181":111},{"id":4,"nct_id":4,"org_study_id":5,"brief_title":6,"official_title":6,"overall_status":7,"completion_date":8,"status_verified_date":9,"last_update_date":10,"start_date":11,"sponsor_name":12,"lead_sponsor_class":13,"has_dmc":14,"brief_summary":15,"detailed_description":16,"conditions":17,"keywords":20,"study_type":30,"primary_purpose":31,"phases":32,"enrollment_info":34,"interventions":37,"primary_outcomes":48,"secondary_outcomes":53,"sex":74,"minimum_age":75,"maximum_age":14,"healthy_volunteers":76,"eligibility_criteria":77,"std_ages":81,"locations":84,"central_contacts":102,"overall_officials":104,"references":105,"see_also_links":106},"NCT06330181","SC220178","Virtual Walking Therapy for Neuropathic Pain Following Incomplete Spinal Cord Injury","RECRUITING","2027-01","2025-04","2025-12-17","2024-12-02","Texas A&M University","OTHER",null,"The purpose of this study is to determine if playing a virtual reality walking game can help improve neuropathic pain in adults with incomplete spinal cord injury.","Many people with SCI experience neuropathic pain. Neuropathic pain is often described as sharp, burning, or electric. 'Traditional' treatments often do not do a good job of reducing neuropathic pain. Therefore, it is important to see if 'non-traditional' treatments might work. Scientists think that neuropathic pain occurs in SCI because the sensations coming from the eyes and up the spinal cord to the brain do not match what the brain thinks it told the body to do. This 'mismatch' may result in changes in the brain that make neuropathic pain possible. Virtual reality walking may potentially reduce this 'mismatch' by creating the 'illusion' that the person is walking. The brain then thinks it is telling the body to walk AND the information coming from the eyes matches its instructions. This 'matching' may reverse the brain changes that make neuropathic pain possible. The current study is specifically focused on individuals whose SCI has been classified as incomplete (ASIA B, C, or D).",[18,19],"Spinal Cord Injuries","Neuropathic Pain",[21,22,23,24,25,26,27,18,28,29],"Spinal Cord Diseases","Central Nervous System Diseases","Trauma, Nervous System","Peripheral Nervous System Diseases","Neuromuscular Diseases","Pain","Neurologic Manifestations","Neuralgia","Wounds and Injuries","INTERVENTIONAL","TREATMENT",[33],"NA",{"count":35,"type":36},48,"ESTIMATED",[38,43],{"type":13,"name":39,"description":40,"armGroupLabels":41},"VR Game 1","Individuals playing VR game 1 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective.\n\nIndividuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart",[42],"Virtual reality (VR) game 1",{"type":13,"name":44,"description":45,"armGroupLabels":46},"VR Game 2","Individuals playing VR game 2 will wear a head-mounted display to allow them to visualize virtual legs in the virtual environment. When wearing the display, individuals will see the legs and arms of their virtual avatar from a first-person perspective.\n\nIndividuals will engage in virtual reality sessions in their home twice daily over the course of 10 days in a two-week period. Each daily session will take approximately 30 minutes, with 5-10 minutes dedicated to the virtual walking experience. Additionally, each daily session will be scheduled a minimum of 4 hours apart.",[47],"Virtual reality (VR) game 2",[49],{"measure":50,"description":51,"timeFrame":52},"Change in Pain Intensity","The Numeric Rating Scale (NRS) measures pain intensity via a 0-10 numeric rating scale 0-10 where 0 is no pain, and 10 is the worst pain imaginable.","Baseline - final follow up (up to 18 months)",[54,57,60,64,67,70],{"measure":55,"description":56,"timeFrame":52},"Change in Pain Quality","The Neuropathic Pain Scale (NPS) assesses the distinct pain qualities, including sharpness, heat\u002Fcold, dullness, intensity, overall unpleasantness, and surface vs. deep pain. The NPS consists of 10 items. 0 equals 'No sensation' and 10 equals 'Worst sensation imaginable.' All the items are rated 0-10 scale, with a higher score indicative of more neuropathic pain for each type of respective pain.",{"measure":58,"description":59,"timeFrame":52},"Change in Pain Interference","The International Spinal Cord Injury Pain Basic Data Set version 2.0 interference assesses the degree to which pain interferes with day-to-day activities, mood, and sleep. Items are scored on a 0-10 numeric rating scale, and scores are summed to yield an interference score ranging from 0 to 30. Higher scores indicate greater interference from pain.",{"measure":61,"description":62,"timeFrame":63},"Post treatment change","The Patient Global Impression of Change is a one item 7 point Likert item assessing improvement of the participants' overall status. A score of 1 is 'Very Much Improved', and a score of 7 is 'Very Much Worse.' Higher scores indicate less perceived improvement.\n\nRange of scores: 1-7","at follow up (up to 18 months)",{"measure":65,"description":66,"timeFrame":52},"Change in mood","Mood will be assessed using the Patient Health Questionnaire-9. Participants will be asked to rate how often they have been bothered by specific problems on a 4-point Likert scale, where 0 is 'Not at all,' and 3 is 'Nearly every day.' The items are summed to yield a score ranging from 0-27. Higher scores indicate worse mood.",{"measure":68,"description":69,"timeFrame":52},"Change in quality of life","Quality of life is assessed by the Satisfaction with Life Scale. This is a 5 item survey. Response options are a 7-point Likert scale where 1 is 'Strongly disagree,' and 7 is 'Strongly agree'. Items may be assessed individually or by summing items.\n\nRange of scores: 5-35. Higher scores indicate more satisfaction in life",{"measure":71,"description":72,"timeFrame":73},"Neurological changes","For eligible and interested participants, functional Magnetic Resonance Imaging (fMRI) will be used to observe neurological changes. Pre and post-study images will be compared by experienced researchers.","Baseline - 6 months","ALL","18 Years",false,{"inclusion":78,"exclusion":79,"raw_text":80},[],[],"Inclusion Criteria:\n\nThe study will recruit individuals with incomplete injury (American Spinal Injury Association \\[ASIA\\] classification B, C, or D) with lumbar, paraplegic, or low tetraplegic (C5-C7) injury. Additional criteria will include:\n\n1. Must have persistent NP symptoms that are of daily severity of at least 4\u002F10 for 3 or more months\n2. Must endorse more than 2 items on a 7-item Spinal Cord Injury Pain Instrument, SCIPI\n3. Must be 18 years of age or older\n4. Must be more than one and a half years post-injury to begin study (can be screened at an earlier time for eligibility)\n5. Must have mobile connectivity with usable service\n6. Must be stable on pain medication for 1 or more months\n7. Must be cleared on the VRWalk physical activity clearance scale\n8. Must not have motion sickness that interferes with daily life\n9. Must use a wheelchair at least 75% of the time\n\nExclusion Criteria:\n\n1. Individuals with Injury levels between C1 and C4\n2. Individuals under the age of 18\n3. Individuals who were injured within the past year\n4. Individuals who cannot comprehend spoken English\n5. Individuals who are in prison\n6. Individuals who are blind\n7. Individuals who experience severe motion sickness",[82,83],"ADULT","OLDER_ADULT",[85],{"facility":12,"status":7,"city":86,"state":87,"zip":88,"country":89,"contacts":90,"geoPoint":99},"College Station","Texas","77843","United States",[91,96],{"name":92,"role":93,"phone":94,"email":95},"Ami Lisenbee","CONTACT","804-569-5965","sci@vrwalk.org",{"name":97,"role":98},"Zina Trost, PhD","PRINCIPAL_INVESTIGATOR",{"lat":100,"lon":101},30.62798,-96.33441,[103],{"name":92,"role":93,"phone":94,"email":95},[],[],[],{"nct_id":4,"conditions":108,"biomarkers":110},[19,109],"Spinal Cord Injury",[],{"nct_id":4,"found":112,"summary":113,"prompt_version":122},true,{"design":114,"status":115,"heading":6,"summary":116,"follow_up":117,"word_count":118,"commitments":119,"compensation":120,"drugs_mentioned":121},"This interventional study plans to enroll 48 participants. It is testing two different virtual reality games.","completed","This study is testing if playing a virtual reality (VR) walking game can help adults with incomplete spinal cord injury (SCI) reduce neuropathic pain. Neuropathic pain is often described as sharp, burning, or electric, and traditional treatments don't always work well. You would play one of two VR games, wearing a special headset that lets you see virtual legs and arms from a first-person view. The study aims to see if this \"virtual walking\" can reduce the mismatch between what your brain expects and what your body feels, which scientists believe contributes to neuropathic pain. To join, you must be an adult with an incomplete SCI (ASIA B, C, or D) and have daily neuropathic pain of at least 4 out of 10 for three or more months. The main goal is to measure changes in your pain intensity over time, up to 18 months. The current recruitment status is unclear.","Your pain intensity will be measured from the start of the study until the final follow-up, which could be up to 18 months.",151,"Not specified in the trial record.","Not stated in the trial record.",[],"v2"]