Feasibility of EndeavorRx for Attention Difficulties in Pediatric Cancer Survivors
This study is looking at whether a digital game called EndeavorRx can help improve attention in children who have survived pediatric cancer. Specifically, it's for children aged 8-16 who had acute lymphoblastic leukemia (ALL) or a brain tumor and finished their treatment at least a year ago. EndeavorRx is an action video game designed to improve attention. Participants will either play EndeavorRx or a control video game. The main goals are to see if the game is easy to use, if families are interested in it, and if children stick with the training. This study will enroll about 50 participants and is currently recruiting.
- Study design
- This is a pilot randomized controlled trial, meaning participants will be randomly assigned to one of two groups. About 50 participants are planned for this study.
- What's involved
- Participants will complete 4 weeks of training with either EndeavorRx or a control video game. Technical ease-of-use and satisfaction will be reported at the end of this training period.
- Compensation
- Not stated in the trial record.
- Follow-up
- Feasibility and satisfaction are measured after 4 weeks of training.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Feasibility/Acceptability of Attentional-Control Training in Survivors
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- Steven Hardy, Ph.D. · PRINCIPAL_INVESTIGATOR · Children's National Research Institute
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Feasibility assessed by patient/family interestBaseline
Feasibility will be determined by examining the proportion of eligible patients/families approached about the study who enroll
- Feasibility assessed by EndeavorRx training adherence ratesAfter completion of 4 weeks of EndeavorRx training
Participants will be asked to complete 6 EndeavorRx training missions per day, 5 days per week, for 4 weeks, resulting in a possible training of 120 missions. Feasibility will be evaluated by examining the proportion of the sample that completes at least 60 EndeavorRx missions (50%).
- Feasibility assessed by reports of technical ease-of-use and satisfactionEnd of training (+4 weeks)
Children and caregivers will be asked, "How easy or difficult was it to access (e.g., turn on device, start the program, use the program)" using a 5-point Likert scale (5 = "Very Easy"). Families will also be asked, "How satisfied or unsatisfied are you with your experience using EndeavorRx?" using a 5-point Likert scale (5 = "Very Satisfied").