Virtual Reality Games for Amblyopia Treatment
This study is testing if using Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games can improve vision in children with amblyopia (sometimes called "lazy eye"). Participants, aged 5 to 17, will use these virtual reality games for about 25 minutes a day, 6 days a week, for 16 weeks. Researchers want to see if this treatment is more effective at improving vision in the amblyopic eye, as well as other visual skills and quality of life, compared to just wearing glasses for 16 weeks. The main goal is to measure the change in vision in the amblyopic eye over time. The study is currently unclear on its recruitment status.
- Study design
- This interventional study plans to enroll 8 participants. It compares two treatment periods to see which is more effective.
- What's involved
- Participants will use Vivid Vision Therapeutic (Dichoptic) Virtual Reality Games for approximately 25 minutes a day, 6 days a week, for 16 weeks. Optical correction (glasses) may also be used if needed.
- Compensation
- Not stated in the trial record.
- Follow-up
- Vision in the amblyopic eye will be measured at baseline, 16 weeks, and 32 weeks.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Novel Amblyopia Treatment With Virtual Reality Games
At a glance
Conditions
Where it's being run
1 sites across 1 statesWho to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Difference in Mean Change in Amblyopic Eye Visual AcuityBaseline to 16 weeks versus 16 weeks to 32 weeks
Optical correction worn for testing using Amblyopia Treatment Study (ATS) protocol; HOTV for ages 5-6 years; E-ETDRS for ages 7 years and older