Impact of a Virtual Reality-based Mindfulness Program on Clinician Wellness
{ "Virtual Reality Mindfulness for Clinician Wellness", "This study is exploring if a virtual reality (VR)-based mindfulness program can help improve the well-being of healthcare professionals. Researchers want to see if using VR mindfulness can reduce symptoms of anxiety and depression, which are often linked to burnout. The study will compare a group using the VR mindfulness program to a control group. Success will be measured by changes in anxiety and depression levels over 24 weeks, as reported by participants through questionnaires. The study is currently recruiting 32 physicians or advanced practice providers (APPs) employed by the Medical Group. If you are a physician or APP and are willing to receive two text messages per week, you might be eligible to participate.", "design": "This interventional study involves 32 participants, divided into two groups, one receiving the VR mindfulness intervention and one serving as a control group.", "commitments": "Participants will complete questionnaires at the start, after 12 weeks, and again after another 12 weeks. Those in the intervention group will also receive twice-weekly reminders to use the VR program for 12 weeks.", "compensation": "Not stated in the trial record.", "follow_up": "Participants will be followed for a total of 24 weeks after their baseline measurements.", }
- Study design
- Not specified.
- What's involved
- Not specified in the trial record.
- Compensation
- Not stated in the trial record.
- Follow-up
- Not specified.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Impact of a Virtual Reality-based Mindfulness Program on Clinician Wellness
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- Steven Bird, MD · PRINCIPAL_INVESTIGATOR · University of Massachusetts, Worcester
Who to contact
Opens a ready-to-send draft in your own email app — review before sending.
Do you actually qualify for this trial?
Add a private profile and we'll compare every criterion below against your situation — and tell you which ones are met, uncertain, or excluding.
Inclusion
Exclusion
What this trial measures
- PROMIS - anxietyat baseline, after 12 weeks, then after another 12 weeks. We will compare results of the intervention group at 12 and 24 weeks to their baseline.
PROMIS Short Form - anxiety scale. Scores of 8-40; Higher is a worse outcome.
- PROMIS - anxietyat baseline, after 12 weeks, then after another 12 weeks. We will compare results of the control group at 12 and 24 weeks to their baseline.
PROMIS Short Form - anxiety scale. Scores of 8-40; Higher is a worse outcome.
- PROMIS - Depressionat baseline, after 12 weeks, then after another 12 weeks. We will compare results of the intervention group at 12 and 24 weeks to their baseline.
PROMIS Short Form - Depression scale. Scores of 8-40; Higher is a worse outcome.
- PROMIS - Depressionat baseline, after 12 weeks, then after another 12 weeks. We will compare results of the control group at 12 and 24 weeks to their baseline.
PROMIS Short Form - Depression scale. Scores of 8-40; Higher is a worse outcome.
- Resiliencyat baseline, after 12 weeks, then after another 12 weeks. We will compare results of the intervention group at 12 and 24 weeks to their baseline.
Connor-Davidson Resiliency Scale. Scores of 0-40; Higher score is better.
- Resiliencyat baseline, after 12 weeks, then after another 12 weeks. We will compare results of the control group at 12 and 24 weeks to their baseline.
Connor-Davidson Resiliency Scale. Scores of 0-40; Higher score is better.
- Stress scaleat baseline, after 12 weeks, then after another 12 weeks. We will compare results of the intervention group at 12 and 24 weeks to their baseline.
Perceived Stress Score. Scores of 0-40; Higher score is worse.
- Stress scaleat baseline, after 12 weeks, then after another 12 weeks. We will compare results of the control group at 12 and 24 weeks to their baseline.
Perceived Stress Score. Scores of 0-40; Higher score is worse.
- Usabilityafter 12 weeks we will dertermine the usability of the VR intervention in the intervention group
Usability scale. Scores of 10-50; Higher score is better.