Virtual Reality for Alcohol Use Disorder Recovery
This study is testing a new way to help people recovering from Alcohol Use Disorder (AUD) using Virtual Reality (VR). You would experience a virtual park, sometimes with an avatar (a digital representation of yourself). The researchers want to see if this VR experience can help reduce alcohol use, increase the time you stay sober, and help you think more about your future. They are looking for 500 participants, aged 18 to 60, who have been sober for at least 14 days but less than a year, are committed to recovery, and can understand English. The study will measure changes in alcohol use and abstinence at different times over six months.
- Study design
- This interventional study plans to enroll 500 participants. It is testing two different virtual reality experiences.
- What's involved
- You would participate in a study day visit, a 30-day follow-up visit, and a 6-month follow-up visit.
- Compensation
- Not stated in the trial record.
- Follow-up
- Participants will be followed for 6 months after the study day visit.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Enhancing Prospective Thinking in Early Recovery (HOME)
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- Brandon G Oberlin, PhD · PRINCIPAL_INVESTIGATOR · Indiana University
Who to contact
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Do you actually qualify for this trial?
Add a private profile and we'll compare every criterion below against your situation — and tell you which ones are met, uncertain, or excluding.
Inclusion
Exclusion
What this trial measures
- Reduced Use of Drug Using DaysDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit
The Virtual Reality Avatar experience will reduce drug using days.
- Increased Length of AbstinenceDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.
The Virtual Reality Avatar experience will increase the length of abstinence periods.
- Increased (overall) AbstinenceDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.
The Virtual Reality Avatar experience will increase abstinence.
- Future Self-identification with Future Self Continuity QuestionnaireDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit
The Virtual Reality Avatar experience will increase future self-identification.
- Future Time Perspective with the Delayed Discounting Behavioral Task and Future Self Continuity QuestionnaireDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.
The Virtual Reality Avatar experience will increase future time perspective.
- Delayed Reward Preference with the Delayed Discounting Behavioral TaskDay 2-Study Day Visit; 30-day Follow-up Visit; 6-month Follow-up Visit.
The Virtual Reality Avatar experience will increase preference for delayed rewards.