Virtual Reality Rehabilitation After Ischemic Stroke

This study is looking at how practical and well-tolerated virtual reality (VR) therapy is for adults who have recently had an ischemic stroke (a stroke caused by a blood clot). The goal is to see if using the REAL Immersive VR system can be a helpful addition to regular physical and occupational therapy while you are in the hospital. You would participate in one or two 20-minute VR sessions and then complete surveys about your experience. To join, you must be over 18, have a confirmed ischemic stroke, and be able to follow multi-step commands. This study is currently unclear on its recruitment status and plans to enroll 15 participants.

Study design
This is a single-arm study, meaning all participants receive the same intervention. It aims to enroll 15 participants.
What's involved
You would receive one or two 20-minute VR sessions during your hospital stay. After each session, you would complete surveys.
Compensation
Not stated in the trial record.
Follow-up
You would complete surveys after each session for up to 5 weeks.

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NCT06401564

Virtual Reality Based Rehabilitation After Ischemic Stroke

Recruiting
NAAges 18+InterventionalTreatment
Stony Brook University
~15 participants
Updated 2024-05-06 on ClinicalTrials.gov
What's tested:Virtual Reality Therapy

At a glance

Recruiting sites
1 of 1 listed site is recruiting right now
RecruitingSuspended, closed, or not yet open
What they're measuring
Feasibility survey
Measured over After each session up to 5 weeks
+1 more outcome measured
Ischemic Stroke
1 sites across 1 states
New York1
  • Jason Mathew, DO · PRINCIPAL_INVESTIGATOR · Stony Brook University Hospital

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Do you actually qualify for this trial?

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Eligibility criteria

Inclusion

Age \> 18
MRI or CT imaging confirmed ischemic stroke
Able to follow multistep commands

Exclusion

Plegia in both arms
Previous reported history of vertigo or inner ear dysfunction
Patients with epilepsy
Patients who cannot begin therapy during admission
Patients who are pregnant
Patients with a pre-existing condition that interferes with virtual reality usage (e.g., visual impairment, limitation of either upper extremity or neck).
  • Feasibility surveyAfter each session up to 5 weeks

    The User Satisfaction Evaluation Questionnaire (USEQ) is a 14-item questionnaire evaluating satisfaction on a scale from 1 (not at all) to 5 (severely).

  • Simulator sickness questionnaireAfter each session up to 5 weeks

    An evaluation tool for assessing the subjective severity of simulator sickness symptoms. A 16-item questionnaire evaluating different symptoms on a scale from 0 (not at all) to 4 (severe).