Ergonomic Protocol for Competitive E-Sport Athletes

This study is testing an "Esports Ergonomic Protocol," a six-week program designed to help competitive esports athletes reduce the risk of injuries and improve their gaming performance. The protocol includes education on proper posture, body mechanics, and workstation setup. Researchers want to see if this program can improve performance and lower ergonomic risks for athletes. They will measure performance using Kovaaks (a gaming assessment tool) and ergonomic risk using REBA (Rapid Entire Body Assessment). You might be able to join if you are 18 or older, play PC games with a mouse and keyboard for at least 10 hours a week, have been playing for at least a year, and are part of an established esports team. The study is currently recruiting participants.

Study design
This is an interventional study with a planned enrollment of 12 participants. It uses a pre-post design to compare measurements before and after the intervention.
What's involved
You would participate in a 6-week study with 4 in-person visits. You would also be asked to join a focus group during Week 6.
Compensation
Not stated in the trial record.
Follow-up
Measurements for REBA and Kovaaks will be taken at intervals throughout the 6-week cycle.

AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.

NCT06781580

Ergonomic Protocol for Competitive E-Sport Athletes

Recruiting
NAAges 18+InterventionalPrevention
University of Nevada, Las Vegas
~12 participants
Updated 2025-02-27 on ClinicalTrials.gov
What's tested:Esports Ergonomic Protocol

At a glance

Recruiting sites
1 of 1 listed site is recruiting right now
RecruitingSuspended, closed, or not yet open
What they're measuring
Rapid Entire Body Assessment (REBA)
Measured over At intervals throughout the 6 week cycle.
+1 more outcome measured
No Disease or Condition is Being Studied

NCT06781580

Where you'd take part

This study runs at 1 site. They're the same protocol — you choose where, and that choice sets who your contact draft is addressed to.

  • University of Nevada, Las Vegas

    Las Vegas, Nevadastudy coordinator listed

    Recruiting

Sites open and close at different times, so the status above is per site — it can differ from the study's overall status.

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Eligibility criteria

Inclusion

18+ years old
Primarily participates in PC games(s) using mouse and keyboard for at least a year
Plays at least 10 hours a week
Must be affiliated with an established Esports team or organization
Must have transportation

Exclusion

Individuals currently receiving treatment for self-reported pain related to prolonged gaming
Those with a history of surgical procedures in the upper extremities
Individuals with cognitive impairments
Individuals with a history of a neck, shoulder, wrist, and/or back injury
  • Rapid Entire Body Assessment (REBA)At intervals throughout the 6 week cycle.

    The REBA is a standardized ergonomic assessment tool used to evaluate the risk of musculoskeletal strain associated with specific body postures and tasks. In this study, the REBA is used to analyze the participants' gaming postures, focusing on key areas such as the neck, back, shoulders, arms, and wrists. Scores are generated based on observed postures and movements, with higher scores indicating greater ergonomic risk. This outcome measure helps identify and quantify changes in participants' ergonomic risk levels before, during, and after the intervention.

  • KovaaksAt intervals throughout the 6 week cycle.

    Kovaaks is a gaming performance training and evaluation software designed for esports athletes. It provides customizable scenarios to assess and improve critical gaming skills, such as aim, accuracy, and reaction time. In this study, Kovaaks is used as an objective measure to track changes in participants' gaming performance over the six-week protocol. Metrics such as actions per minute (APM), accuracy percentages, and reaction times are recorded to evaluate the impact of the ergonomic intervention on performance outcomes.