Effect of a Humanoid Robot With Virtual Reality Games to Train Arm Function in Children With Cerebral Palsy - THRIVE Trial
{ "THRIVE Trial: Robot and VR for Arm Function in Children with Cerebral Palsy", "This study is testing a new system called \"THRIVE\" to help children with cerebral palsy (CP) improve their arm function at home. THRIVE combines a humanoid robot, which acts as a coach, with virtual reality (VR) games. The goal is to make exercises more fun and engaging so children do them more often. We are looking for children aged 5 to 21 years old who have spastic CP and can sit with support, reach forward, and follow three-step commands. We will measure improvements in arm movement, fine motor skills, and how much the affected hand is used over 13 weeks to see if THRIVE is effective.", "design": "This study plans to enroll 42 participants. It is an interventional study, meaning participants will receive a specific treatment.", "commitments": "Participants will have their arm movements, fine motor skills, and daily hand use measured at the beginning, at 9 weeks, and at 13 weeks.", "compensation": "Not stated in the trial record.", "follow_up": "Participants will be followed for 13 weeks after starting the intervention.", }
- Study design
- Not specified.
- What's involved
- Not specified in the trial record.
- Compensation
- Not stated in the trial record.
- Follow-up
- Not specified.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Effect of a Humanoid Robot With Virtual Reality Games to Train Arm Function in Children With Cerebral Palsy - THRIVE Trial
At a glance
Conditions
Where it's being run
1 sites across 1 statesWho to contact
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What this trial measures
- Reaching kinematicsBaseline, at 9th week, and at 13th week.
Reaching kinematics will be assessed while the child is interacting with Super Pop VR, wherein virtual bubbles are projected onto the standard projecting screen in randomly dispersed locations using the Kinect system. Three testing bubbles will be situated in the location where children need to reach about arm length overhead at 180°, 135°, and 90° of shoulder abduction, with instructions for children to reach in two conditions: (1) as fast as possible and (2) as accurate as possible. Children's reaching kinematics will also be assessed while playing the real-life functional activity using the Kinect camera. All children will be seated in an adjustable chair with a testing table in front of them at waist height with trunk support. Data will be collected for a minimum of six reaches for each direction of virtual and real-life tasks.
- Standardized fine motor assessment scoreBaseline, at 9th week, and at 13th week.
The fine motor domain of the Peabody Developmental Motor Scales, 2nd edition (PDMS-2), including grasping and visual-motor integration will be used. The higher score the better.
- Daily use of affected handBaseline, at 9th week, and at 13th week.
Daily use of affected hand will be evaluated using the Revised Pediatric Motor Activity Log (R-PMAL), which is filled out by primary caregivers about how often and how well their child uses the affected arm in daily activities.