Parent-Child Executive Function Intervention for Young Children
This study is testing an in-home cognition training system called the Executive Function Intervention (DEVICE). This system helps parents work with their young children to improve Executive Function (EF) skills, which are important for learning, managing emotions, and social interactions. The intervention involves short, collaborative activities for parents and children, including non-computerized play and child-facing video games. We are looking for children aged 2 to 5 years old and their caregivers. Children with physical disabilities affecting vision, hearing, or movement, or those with severe developmental delays, cannot participate. Caregivers must be able to read and understand English. We will measure the success of the intervention by looking at changes in parent knowledge and children's EF skills over 9 weeks. The study plans to enroll 140 participants, but its current status is unclear.
- Study design
- This is an interventional study with a planned enrollment of 140 participants. The study is testing the Executive Function Intervention (DEVICE).
- What's involved
- You and your child will participate in cognitive training activities over 9 weeks. Your knowledge and your child's Executive Function skills will be measured at Week 1, Week 5, and Week 9.
- Compensation
- Not stated in the trial record.
- Follow-up
- Participants will be followed for 9 weeks, with measurements taken at Week 1, 5, and 9.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Parent-Child EF Intervention
At a glance
Conditions
Where it's being run
2 sites across 2 statesStudy leadership
- Stephanie M. Carlson, PhD · PRINCIPAL_INVESTIGATOR · University of Minnesota
- Blair Hammond, MD · PRINCIPAL_INVESTIGATOR · Mount Sinai General Pediatrics
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Parent Knowledge QuestionaireWeek 1, 5, 9
Understanding of EF (From Parent)
- Minnesota Executive Function Scale (MEFS)Week 1, 5, 9
Standardized EF Assessment (From Child)
- Peg TappingWeek 1, 5, 9
EF Assessment (From the Child)
- Forward/Backward Word SpanWeek 1, 5, 9
EF Assessment (From the Child)
- Behavior Rating Inventory of Executive Functioning - Preschool (BRIEF-P)Week 1, 5, 9
EF questionnaire (about Child from the Parent)
- Self-reported usageWeek 5
Usage of Apps (Parent)
- ReadyRosie App UsageDuring the intervention
The total number of videos viewed by participants, representing overall engagement frequency with the app.
- ReadyRosie Learning Outcome OpportunitiesDuring the intervention
The cumulative number of learning opportunities accessed by participants, categorized into four developmental domains: Language and Literacy, Math, Social-Emotional, and Health and Well-Being. This reflects both viewing activity and engagement with the child during or after the video.
- ReadyRosie Family Outcome OpportunitiesDuring the intervention
The aggregate number of instances in which families engaged with their child in activities tagged according to the Head Start Family Engagement Framework. This measure captures the breadth of family involvement across key developmental categories.
- MindMovers Usage FrequencyDuring the intervention
The total number of times participants logged into the app, including timestamps that indicate the day and time of each login.
- MindMovers Activity DurationDuring the intervention
The recorded time (in minutes and seconds) spent on each game or activity, as tracked by the app's internal portal.
- MindMovers Game/Activity Levels AchievedDuring the intervention
Each game session records both the session duration and the final level reached. For both Spin the Pots and Beachcomber, the highest achievable level is 7. This metric captures the highest level completed by the child participant per session.
- MindMovers Reflection PromptsDuring the intervention
The duration (ranging from 1 to 20 minutes) of parent-guided reflection activities conducted after gameplay. Parents and children rated their enjoyment and engagement with the activity on a 5-point scale.
- MindMovers Badges EarnedDuring the intervention
The total number of badges awarded to participants during gameplay in Spin the Pots and Beachcomber. Badges are earned based on in-game performance and milestones.