Improving Executive Control in Cognitively Healthy Older Adults: the MUltitasking STrategy (MUST) Study
This study is looking for healthy adults aged 60-75 to see if playing a complex online game can improve their "executive control" (the mental skills needed for planning, problem-solving, and multitasking). You would either learn to play a web-based cognitive training game with specific guidance, play the same game without guidance, or be in a group that doesn't play the game. Researchers will measure changes in your game scores and other cognitive tests to see if the training helps. This research aims to find ways to reduce age-related cognitive decline and the risk of Alzheimer's disease.
- Study design
- This interventional study plans to enroll 130 participants aged 60-75. Participants will be randomly assigned to one of three groups: web-based cognitive training with strategy, web-based cognitive training without strategy, or no intervention.
- What's involved
- You would attend 2 in-person assessments, have a blood test, and participate in 10 one-hour online training sessions 2-3 times a week over one month. You would also complete an online follow-up assessment.
- Compensation
- Not stated in the trial record.
- Follow-up
- Participants will be followed for cognitive assessments at baseline, immediately after the intervention (weeks 10-12), and at a 3-month follow-up (week 24).
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Improving Executive Control in Cognitively Healthy Older Adults: the MUltitasking STrategy (MUST) Study
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- Sharon Sanz Simon Assistant Professor, Ph.D. · PRINCIPAL_INVESTIGATOR · Rutgers University
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Changes in the Breakfast Game scoresTraining session 1, week 1; training 10, approximately 4 weeks.
Change in the total game performance based on specific scores (number of tables and cooking scores). Higher scores represent better game outcomes.
- Transfer to complex executive/attention control measure (Proximal outcome).At baseline (week 1); post-intervention (weeks 10th to 12th); and at 3-month follow-up (week 24th)
Alphanumeric Task score.