Pilot Study of a Serious Game for Transition Readiness in Congenital Heart Disease
This study is testing a new video game called "Serious game for transition readiness" to help young people (ages 12 and older) with congenital heart disease (CHD) prepare for managing their own healthcare as adults. The game is an interactive story where you guide a character through hospital situations, making choices that teach you how to talk to doctors, understand medical information, and handle appointments and medications. We want to see if the game is easy to use, if people like it, and if it helps participants feel more confident and ready to manage their heart care. This small study plans to include 150 participants, including adolescents with CHD, their parents, and their doctors. We will measure how often people log in, how long they play, and which parts of the game they complete over one month.
- Study design
- This is an interventional pilot study involving approximately 150 participants. It is testing a behavioral intervention (a serious game).
- What's involved
- You would play the serious game for transition readiness. The study will track your game logins, time spent playing, and sections completed over one month.
- Compensation
- Not stated in the trial record.
- Follow-up
- Your game activity will be measured for one month.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Aim 3: Pilot Study of a Serious Game to Promote Transition Readiness Skills
At a glance
Conditions
NCT07042334
Where you'd take part
This study runs at 1 site. They're the same protocol — you choose where, and that choice sets who your contact draft is addressed to.
Primary Children's Hospital and University of Utah Health
Salt Lake City, Utahno site contact published
Sites open and close at different times, so the status above is per site — it can differ from the study's overall status.
Who to contact
This trial hasn't published a contact. View it on ClinicalTrials.gov
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Exclusion
What this trial measures
- Number of game logins1 month
Metadata metrics from players interaction with the game will be collected, including the number of game logins. The higher the number the more engagement with the game.
- Length of time spent on game1 month
Metadata metrics from players interaction with the game will be collected, including the amount of time spent (i.e., minutes) on the game. The greater the amount of time the more engagement with the game.
- Game sections completed1 month
Metadata metrics from players interaction with the game will be collected including the number of game sections that are completed. The higher the number indicates more engagement with the game.
- Recruitment of participants in the study1-month
A percentage will be calculated from the number of participants approached and number of participants who enrolled. Sufficient recruitment is equal to or greater than 60%.
- Retention of participants1.5 month
Retention of participants will be assessed by calculating a percentage from the number who enrolled and number who completed the study. Sufficient retention will be greater than or equal to 60%.
- Acceptability1-month
After completing the intervention, participants will be asked to complete questionnaires about their satisfaction and usability of the game (e.g., system usability scale (SUS). On the SUS, responses are from 1 to 5 for each item and greater scores indicate higher acceptability.