Virtual Reality Treatment for Phantom Leg Pain
This study is exploring a new way to treat phantom leg pain (pain felt in a missing limb after amputation) using Virtual Reality (VR). Many people who have had a leg amputated experience this type of pain, and current treatments don't always work well. This study will test a home-based VR treatment called "Active Virtual Reality Treatment." You would play VR games that involve leg movements, and the VR system would show you a visual image of your missing leg. Researchers want to see if this VR treatment can reduce pain intensity and improve the quality of your pain. To join, you need to be between 18 and 100 years old, have had a leg amputation more than three months ago, and experience phantom limb pain rated as 4 or higher on a 0-10 scale. The study plans to enroll 44 participants.
- Study design
- This is an interventional study, meaning participants will receive a specific treatment. It plans to enroll 44 participants.
- What's involved
- You would participate in 8 twice-weekly sessions of Active Virtual Reality Treatment, each lasting about 1 hour. Pain will be measured before and after each session, and at several points up to 8 weeks after the treatment ends.
- Compensation
- Not stated in the trial record.
- Follow-up
- Your pain will be monitored for 8 weeks after the end of the intervention.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Efficacy and Mechanisms of Virtual Reality Treatment of Phantom Leg Pain.Home-Based Treatment
At a glance
Conditions
NCT07044323
Where you'd take part
This study runs at 3 sites. They're the same protocol — you choose where, and that choice sets who your contact draft is addressed to.
Jefferson Moss Rehabilitation Research Institute
Philadelphia, Pennsylvaniastudy coordinator listed
Recruiting
University of Pennsylvania
Philadelphia, Pennsylvaniastudy coordinator listed
Recruiting
University of Washington
Seattle, Washingtonstudy coordinator listed
Recruiting
Sites open and close at different times, so the status above is per site — it can differ from the study's overall status.
Who to contact
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Inclusion
Exclusion
What this trial measures
- Changes in pain intensitypre each intervention (8 sessions); immediately after each intervention (8 session); baseline, pre-intervention; immediately after the end of the intervention; 1 week after the end of the intervention; 8 weeks after the end of the intervention.
the change in phantom limb pain score pre and post each VR intervention, at baseline, after the VR intervention and in the follow-up sessions as assessed using an 11-point numerical rating pain scale (0 - minimum score/no pain; 10 maximum score/pain as bad as you can imagine) assessing the current PLP level.
- Changes in pain quality of the McGill Short Form Questionnairebaseline, pre-intervention; immediately after the end of the intervention; 1 week after the end of the intervention; 8 weeks after the end of the intervention
The change in the phantom limb pain quality between baseline, post-intervention, and follow-up sessions using McGill Short Form Questionnaire that measures the characteristics of pain (e.g., throbbing, etc.) using a 4-point rating pain scale (0 - minimum score - none: better outcome /4 maximum score - severe: worse outcome).