VR Study for ADHD in Young Adults
This study is testing a virtual reality (VR) program to help young adults (ages 18-25) with Attention Deficit Hyperactivity Disorder (ADHD) improve their focus while studying or doing homework. You would use a Meta Quest 3 VR Headset with noise-cancelling headphones. Some participants will also receive feedback on their work productivity. The study wants to see if using VR helps improve concentration and on-task behavior, and if participants enjoy and prefer this way of working. To join, you must be 18-25 years old and meet the criteria for ADHD. The study is currently unclear on its recruitment status and plans to enroll 252 participants.
- Study design
- This is a randomized controlled trial with 252 planned participants. It compares a VR environment alone, a VR environment with feedback, and a VR passthrough control group.
- What's involved
- You would complete a diagnostic evaluation, and if eligible, be randomized to one of three groups. You will use a VR headset and computer at home for 12 intervention sessions over 2 weeks to 1 month, with two baseline sessions before that.
- Compensation
- Not stated in the trial record.
- Follow-up
- Concentration and on-task behavior are measured immediately after each of the 12 VR intervention sessions, which take place over an estimated 2 weeks to 1 month.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
R61/33 - VR Study Phase 4
At a glance
Conditions
Where it's being run
2 sites across 2 statesStudy leadership
- Joshua M Langberg, PhD · PRINCIPAL_INVESTIGATOR · Rutgers University
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- ConcentrationMeasured at baseline assessment and immediately after each of the 12 VR intervention sessions (taking place over an estimated 2 weeks-1 month)
Participants rate how concentrated they were to complete work and study
- On-task BehaviorMeasured throughout the 60-minute duration of each of the 12 VR intervention sessions (taking place over an estimated 2 weeks-1 month)
% of time on-task during each study session utilizing the Objective On-Task Assessment algorithmic mouse and keyboard click data