Haptics in Virtual Reality for Literacy Learning
This study is looking at how adding touch feedback, called haptics, to virtual reality (VR) can help people learn to read. Participants will use special haptic gloves that vibrate and track finger movements while in a VR learning environment. The study wants to see if this "Haptic-Integrated Interactive Virtual Reality Experience" helps with learning skills like recognizing sounds in words (phonetic recognition), spelling, and reading, compared to a "Traditional Virtual Reality Experience" using regular hand controllers. We are looking for 60 students, aged 6 and older, from elementary school through higher education. The main goal is to see how well participants perform on literacy tasks right after using the VR experience.
- Study design
- This is an interventional study planning to enroll 60 participants. It compares two different virtual reality experiences.
- What's involved
- Participants will interact with a virtual reality experience, either using haptic gloves or traditional hand controllers. The study measures literacy task performance immediately after this session.
- Compensation
- Not stated in the trial record.
- Follow-up
- Literacy task performance is measured immediately after the intervention session, so there is no extended follow-up mentioned.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Haptics in Virtual Reality
At a glance
Conditions
Where it's being run
2 sites across 1 statesStudy leadership
- Anna Queiroz, Ph.D. · PRINCIPAL_INVESTIGATOR · University of Miami
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Literacy Task PerformanceImmediately after the intervention session
Participants' accuracy and completion rates on in-game literacy tasks (e.g., letter recognition, phonetic matching, spelling) recorded during the final session of the intervention. Performance data is automatically logged by the VR platform.