Gamification Effects on the 6-Minute Walk Test in Children with Neuromuscular Disorders
This study is looking at whether adding a game to the 6-minute walk test (a common test to measure walking ability) can make it more enjoyable and motivating for children with neuromuscular disorders. Children will complete two types of 6-minute walk tests: a standard test and a "gamified" test where they tap a sensor at each lap to earn points and level up an on-screen character. The study aims to see if the gamified test changes how far children walk. You may be able to join if you are between 6 and 12 years old, have a neuromuscular disorder, and can walk enough to try the 6-minute walk test. The study plans to enroll 20 participants, but its current status is unclear.
- Study design
- This interventional study plans to enroll 20 participants. It compares a standard 6-minute walk test to a gamified version.
- What's involved
- You would complete two 6-minute walk tests, separated by a rest period of at least 10 minutes. The total time for these tests would be approximately 20 minutes.
- Compensation
- Not stated in the trial record.
- Follow-up
- The primary endpoint is measured at baseline and approximately 20 minutes after the intervention.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Gamification Effects on the 6-Minute Walk Test in Children
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- David N Toupin, MD · PRINCIPAL_INVESTIGATOR · University of Kentucky
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Change in 6 minute walk distanceBaseline and post intervention (approximately 20 minutes)
Participants will walk back and forth in the clinic hallway for 6 minutes and distance will be recorded in meters