Gamification Effects on the 6-Minute Walk Test in Children with Neuromuscular Disorders

This study is looking at whether adding a game to the 6-minute walk test (a common test to measure walking ability) can make it more enjoyable and motivating for children with neuromuscular disorders. Children will complete two types of 6-minute walk tests: a standard test and a "gamified" test where they tap a sensor at each lap to earn points and level up an on-screen character. The study aims to see if the gamified test changes how far children walk. You may be able to join if you are between 6 and 12 years old, have a neuromuscular disorder, and can walk enough to try the 6-minute walk test. The study plans to enroll 20 participants, but its current status is unclear.

Study design
This interventional study plans to enroll 20 participants. It compares a standard 6-minute walk test to a gamified version.
What's involved
You would complete two 6-minute walk tests, separated by a rest period of at least 10 minutes. The total time for these tests would be approximately 20 minutes.
Compensation
Not stated in the trial record.
Follow-up
The primary endpoint is measured at baseline and approximately 20 minutes after the intervention.

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NCT07216339

Gamification Effects on the 6-Minute Walk Test in Children

Recruiting
NAAges 6–12InterventionalBasic science
David Toupin
~20 participants
Updated 2026-07-27 on ClinicalTrials.gov
What's tested:Standard 6MWTGamified 6MWT

At a glance

Recruiting sites
1 of 1 listed site is recruiting right now
RecruitingSuspended, closed, or not yet open
What they're measuring
Change in 6 minute walk distance
Measured over Baseline and post intervention (approximately 20 minutes)
Neuromuscular Diseases in Children
1 sites across 1 states
Kentucky1
  • David N Toupin, MD · PRINCIPAL_INVESTIGATOR · University of Kentucky

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Eligibility criteria

Inclusion

Clinical diagnosis of, or active evaluation for, a neuromuscular disorder
Able to ambulate (with or without usual orthoses/assistive device) sufficiently to attempt a 6-minute walk.
Note: Acceptable if the patient needs to take breaks or sit during the test. Those unable to finish are counted as protocol deviations, not exclusions.
Medically stable on the test day (no acute illness or recent surgery that would contraindicate moderate exercise).
Child able to understand simple instructions in English and provide assent (if applicable based upon age and developmental level); parent/guardian able to provide consent in English.

Exclusion

Non-ambulatory or unsafe to attempt walking as judged by the treating physician.
Severe cognitive/behavioral impairment that precludes following instructions.
Acute cardiopulmonary, orthopedic, or other medical condition that makes walking unsafe on the test day.
Non-English-speaking family (materials are available only in English for this pilot).
Any child/parent who declines consent/assent or withdraws at any time.
  • Change in 6 minute walk distanceBaseline and post intervention (approximately 20 minutes)

    Participants will walk back and forth in the clinic hallway for 6 minutes and distance will be recorded in meters