Virtual Reality Viewing of Streetscapes and Psychosocial Response
This study is looking at how viewing different virtual reality (VR) versions of your own street affects your body's stress response and feelings. Researchers want to see if looking at a normal streetscape versus one that has been digitally changed to look very different (like having more trash or graffiti) impacts your heart rate, skin sweat, and emotions. They are studying adults aged 18 and older who live in specific neighborhoods and are willing to have their home photographed. The goal is to understand if neighborhood appearance, even in VR, can affect how people feel and react. This study aims to enroll 32 participants.
- Study design
- This is an interventional study with an unclear status, planning to enroll 32 participants. It involves comparing responses to different virtual reality views of streetscapes.
- What's involved
- You would need to live at the residence being studied, understand English, agree to have your residence photographed, wear a VR headset, and attend an appointment.
- Compensation
- Not stated in the trial record.
- Follow-up
- Your heart rate variability and skin conductance will be measured from baseline to completion of VR viewings, up to 1 day. Affective reactions will be measured after VR viewings, up to 1 day.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Virtual Reality Viewing of Unaltered Streetscape Versus Digitally Manipulated Opposite Streetscape to Assess Psychosocial Response in Participants
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- Jesse Plascak, PhD, MPH · PRINCIPAL_INVESTIGATOR · Ohio State University Comprehensive Cancer Center
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Change in heart rate variabilityFrom baseline to completion of virtual reality (VR) viewings, up to 1 day
Mean heart rate variability over the entire session of each VR condition will be calculated from electrocardiograph data. Will compare the difference between two VR conditions (viewing opposite neighborhood image versus viewing twin neighborhood image) using a crossover design. Analyses of outcomes will be conducted using generalized linear mixed model approaches.
- Change in skin conductanceFrom baseline to completion of VR viewings, up to 1 day
Skin conductance, measured as microsiemens, will be calculated as the mean value over each VR condition. Will compare the difference between two VR conditions (viewing opposite neighborhood image versus viewing twin neighborhood image) using a crossover design. Analyses of outcomes will be conducted using generalized linear mixed model approaches.
- Affective reactionAfter completion of VR viewings, up to 1 day
Assessed via Self-assessment Manikin. Will compare the difference between two VR conditions (viewing opposite neighborhood image versus viewing twin neighborhood image) using a crossover design. Analyses of outcomes will be conducted using generalized linear mixed model approaches.
- AnxietyAfter completion of VR viewings, up to 1 day
Assessed via Spielberger State-Trait Anxiety Inventory short form. Will compare the difference between two VR conditions (viewing opposite neighborhood image versus viewing twin neighborhood image) using a crossover design. Analyses of outcomes will be conducted using generalized linear mixed model approaches.
- Participant reported discomfortAfter completion of VR viewings, up to 1 day
This is an open-ended outcome measure. Discomfort reported by participants will be recorded by study staff.