Virtual Reality Education Tool for Adolescent and Young Adult Cancer Patients
This study is testing "Life at 100.4," an immersive social virtual reality (VR) education tool. This tool aims to help adolescent and young adult cancer patients (ages 13-39) and their caregivers understand and manage febrile neutropenia, a common and serious complication of cancer treatment (fever and low white blood cells). The study will involve about 45 participants and will look at how easy the VR tool is to use and how well people accept it. You may be able to join if you are newly diagnosed with cancer or a bone marrow condition, plan to receive chemotherapy, and will have a central line. This study is currently in an unclear recruitment status.
- Study design
- This is an interventional study with an anticipated enrollment of 45 participants. It is designed to test the feasibility and acceptability of the VR education tool.
- What's involved
- You would participate in the "Life at 100.4" immersive social virtual reality education tool for up to 2 hours.
- Compensation
- Not stated in the trial record.
- Follow-up
- Your experience with the VR tool will be measured immediately after the intervention, up to 2 hours.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Life at 100.4: An Immersive Social Virtual Reality (VR) Education Tool for Adolescent and Young Adult Cancer Patients and Caregivers
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- Asher Marks, MD · PRINCIPAL_INVESTIGATOR · Yale University
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Multimodal Presence Scale for Virtual Environmentsimmediately post-intervention, up to 2 hours
A 15-item validated tool to assess presence in VR. There are five items for each of the three dimensions, Physical Presence, Social Presence, and Self-Presence, scored on a 5-point Likert scale, from 1 (strongly disagree) to 5 (strongly agree). Total score for each dimension 1-5 with higher scores indicating a stronger sense of presence in that dimension.
- System Usability Scale (SUS)immediately post-intervention, up to 2 hours
A 10-item questionnaire with responses provided on a Likert scale. The SUS has been applied in evaluating the usability of different websites, software, and human computer interfaces. The final score is on a scale of 0-100. Higher scores indicate more usability.
- Technology Acceptance Model (TAC)immediately post-intervention, up to 2 hours
Technology Acceptance Model questionnaire with questions related to Perceived Usefulness and Perceived Ease of Use. Total score range 1-5 with higher scores indicating higher acceptance and use.