MiREA-AC for Reducing Problematic Alcohol and Marijuana Use in College Students
This study is testing a smartphone app called MiREA-AC. This app is designed to help college students reduce their problematic alcohol and marijuana (cannabis) use. It works by giving you personalized feedback on your substance use, social norms, and challenges. The study aims to see how easy the app is to use, if it works, and if it can help students make healthier choices. You can join if you are a college student between 18 and 26 years old and have consumed alcohol in the past 90 days. The study plans to enroll 150 participants, but its current status is unclear.
- Study design
- This is an interventional study that plans to enroll 150 participants. It will test the MiREA-AC app, which is a behavioral intervention.
- What's involved
- You would use the MiREA-AC app over a two-week period. The app's features are delivered in modules that you can navigate on your smartphone.
- Compensation
- Not stated in the trial record.
- Follow-up
- The primary goals of this study, such as enrolling participants and completing the two-week intervention, are measured at 6 months.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
MiREA-AC for Reducing Problematic Alcohol and Marijuana Use in College Students
At a glance
Conditions
Where it's being run
2 sites across 2 statesWho to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Eligible participants solicited6 Months
Number of eligible participants of the study that we reach out to.
- Enrolled6 months
Number of eligible participants enrolled
- 2-week intervention6 months
Number of enrolled participants who complete the 2-week intervention.
- Usability score6 months
Usability score by a mHealth App Usability Questionnaire (MAUQ)56 at 2-week.The USE 26-item questionnaire is widely used for measuring usefulness and ease of use. Each factor is designed to measure the user satisfaction and ease of learning. It was designed as a 7-point Likert scale questionnaire, where 1 = strongly disagree and 7 = strongly agree. Usability is measured on three dimensions: Usefulness (4 items), Satisfaction (7 items), and Ease of use (15 items). Sample questions include, "I am satisfied with it", "it is useful", "it meets my needs" "it is a pleasure to use "and "I learned to use it quickly.
- Satisfactory Survey6 months
Outcomes of a team-designed satisfactory survey at 2 weeks.