Virtual Reality (VR) NATURE for Alcohol Use Disorder (AUD)
This study is testing if using Virtual Reality (VR) nature scenes can help adults with Alcohol Use Disorder (AUD) who are also experiencing moderate to severe depression. Participants will be enrolled in an Intensive Outpatient Program (IOP) for AUD. The study will look at how easy it is to use VR nature treatment, if people like it, and if it helps reduce symptoms of depression, anxiety, and stress. You would use an Apple Vision Pro and Explore POV app for 5 to 30-minute VR sessions three times a week for four weeks, alongside your usual IOP care. The study aims to enroll 50 participants and is currently recruiting.
- Study design
- This is a pilot randomized clinical trial that plans to enroll 50 participants. It will compare VR nature treatment with standard care alone.
- What's involved
- You would complete surveys at the start of the study and up to 9 weeks later. If assigned to VR, you would have 5 to 30-minute VR sessions three times a week for four weeks.
- Compensation
- Not stated in the trial record.
- Follow-up
- The study measures attendance and adherence to VR for 4 weeks. Survey completion continues up to 9 weeks.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Virtual Reality (VR) NATURE - Alcohol Use Disorder (AUD)
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- Hala Darwish, PhD · PRINCIPAL_INVESTIGATOR · University of Michigan
Who to contact
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Do you actually qualify for this trial?
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Inclusion
Exclusion
What this trial measures
- Enrollment ratesRecruitment period (approximately 18 months)
Recruitment will be quantified by enrollment rates relative to eligibility screenings.
- Attendance at scheduled VR sessions4 weeks of VR
Engagement will be assessed through attendance at scheduled VR sessions
- Adherence to VR4 weeks of VR
Adherence will be measured based on participants meeting the 12-session target.
- Percentage of participants that complete the entire study duration -VR4 weeks of VR
Retention will be evaluated through the percentage of participants who complete the entire study duration, targeting a benchmark of at least 8 of the 12 sessions.
- Number of participants with documentation of informed consent completionRecruitment period (Approximately 18 months)
- The Virtual Reality Neuroscience Questionnaire (VRNQ)4 weeks of VR
The modified scale for this project uses 10 questions that participants will answer about the VR experience, rated from 1 (extremely low or extremely difficult) to 7 (extremely high or extremely easy). The scores range from 10 to 70, with higher scores indicating greater experience.
- Changes in depression measured by Patient Health Questionnaire-9 (PHQ-9)Baseline, 4 weeks, 8 weeks
This is a 9-item self-report measure developed to assess the presence and severity of depression symptoms aligned with the diagnostic criteria for major depressive disorder (MDD). Each item on the PHQ-9 reflects a specific depression symptom experienced over the past two weeks, including anhedonia, mood disturbances, fatigue, and suicidal ideation. Participants rate items on a 4-point Likert scale ranging from 0 ("not at all") to 3 ("nearly every day"), resulting in a total score range of 0 to 27. Clinical severity classifications include minimal (0-4), mild (5-9), moderate (10-14), moderately severe (15-19), and severe (20-27). A score of ≥10 is generally used as a cutoff for moderate depression, demonstrating optimal sensitivity and specificity.
- Changes in anxiety measured by the Generalized Anxiety Disorder-7 (GAD-7)Baseline, 4 weeks, 8 weeks
This is a self-administered 7-item screening tool specifically designed to assess the frequency and severity of symptoms characteristic of generalized anxiety disorder (GAD) over the preceding two weeks. Symptoms measured include nervousness, worry, restlessness, irritability, and fearfulness, which are rated by respondents using a 4-point Likert scale ranging from 0 ("not at all") to 3 ("nearly every day"). Scores range from 0 to 21, with severity categories typically classified as minimal anxiety (0-4), mild anxiety (5-9), moderate anxiety (10-14), and severe anxiety (≥15). A cutoff score of ≥10 is commonly used to identify clinically significant anxiety.
- Change on the Perceived stress scale (PSS-10)Baseline, 4 weeks, 8 weeks
This is a widely used psychological instrument for measuring the perception of stress. It comprises 10 items that assess how unpredictable, uncontrollable, and overloaded respondents find their lives. Each item is rated on a 5-point Likert scale ranging from "Never" (0) to "Very Often" (4). Items 4, 5, 7, and 8 are positively stated and are reverse scored. The total score ranges from 0 to 40, with higher scores indicating greater perceived stress. While there are no established cut-off scores, higher scores suggest higher levels of perceived stress.
- Change on the Patient-Reported Outcomes Measurement Information System (PROMIS) Short Form v1.0 - Positive AffectBaseline, 4 weeks, 8 weeks
This is a psychometrically robust, 15-item measure specifically developed to assess positive emotional experiences or affective states over the past seven days. This PROMIS instrument focuses on capturing positive psychological constructs such as feelings of happiness, contentment, enthusiasm, and engagement with life. Participants rate each item using a 5-point Likert scale from 1 ("Not at All") to 5 ("Very Much"), with higher scores indicating greater levels of positive affect.
- Change on the PROMIS Applied Cognition Short form v.1.0Baseline, 4 weeks, 8 weeks
This is a concise, validated 8-item measure designed to assess participants' perceived cognitive deficits, regardless of disease type. This PROMIS instrument focuses on participants' perceptions of their mental acuity, concentration, verbal and nonverbal memory, verbal fluency, and perceived changes in their cognitive functions. Participants rate each item on a 5-point Likert scale from 1 ("Not At All") to 5 ("Very Much"), with higher scores indicating greater cognitive dysfunction.
- Change on the Ruminative Responses ScaleBaseline, 4 weeks, 8 weeks
This is a validated and reliable 10-item scale that measures a participant's way of coping with repetitive and self-reflective moods. This is a shortened version of the Response Style Questionnaire and has been shortened to focus more on reflection and brooding, as compared to general depression. Participants rate each item from 1 ("Almost Never") to 4 ("Almost Always"), with higher scores indicating a greater level of rumination.
- Change on the alcohol use disorders identification test (AUDIT)Baseline, 4 weeks, 8 weeks
This is a well-validated, standardized instrument developed by the World Health Organization for screening hazardous alcohol consumption, harmful drinking patterns, and potential alcohol dependence. This tool consists of 10 items assessing alcohol consumption frequency, quantity, binge drinking behaviors, dependence symptoms, and related negative consequences. Scores range from 0 to 40, with higher scores indicating greater alcohol use severity: scores of 8 or higher suggest hazardous drinking patterns, while scores of 20 or more indicate probable dependence.
- Hardware and software-related issues4 weeks of VR
The technical feasibility will be measured by tracking hardware and software-related issues, with acceptability ratings of ≥75%.
- Change on the Drug Abuse Screening Test-10 (DAST-10)Baseline, 4 weeks, 8 weeks
This is a brief, validated self-report measure designed to identify problematic use of substances other than alcohol. It consists of 10 items assessing drug use frequency, associated consequences, interpersonal difficulties, and impairment resulting from substance use behaviors. Total scores range from 0 to 10, with higher scores indicating a greater severity of drug-related problems: scores of 3-5 suggest moderate risk, and scores of 6 or higher indicate substantial drug abuse risk warranting further clinical evaluation.
- Qualitative interviews4 weeks
Semi-structured qualitative interviews will be conducted individually with 10 randomly selected participants at 4 weeks to explore subjective experiences with the VR intervention. Each interview is anticipated to take approximately 30-40 minutes.
- Study Dropout rates calculated as the proportion of enrolled participants that do not complete the Week 8 assessment visit (or the final planned study assessment)Baseline - 8 weeks
Dropout rate will be calculated as the proportion of enrolled participants who do not complete the Week 8 assessment visit (or the final planned study assessment) for any reason. The numerator is the number of participants who withdraw, are lost to follow-up, are discontinued by the study team, or otherwise fail to complete the Week 8 assessment. The denominator is the total number of participants enrolled and consented at baseline. Dropout will also be summarized by randomized arm. Higher values indicate worse retention (higher attrition).
- Reasons for dropouts will be summarized as count and percentaged by overall by armBaseline - 8 weeks
Drop-out reasons will be collected at the time of withdrawal, if possible, using a brief standardized exit reason will be coded into predefined categories and summarized as count and percentaged overall by arm \[ VR- tolerability, time demands, other treatment factors, technology issues, safety concerns, cybersickness, lost to follow up, other\] If multiple reasons are provided, the study team will identify a primary reason.