NCT07447882

Unilateral M1 Anodal tDCS to Enhance Learning in a Gross Movement Videogame Task

Recruiting
NAAges 18–45InterventionalBasic science
Indiana University
~52 participants
Updated 2026-06-01 on ClinicalTrials.gov
What's tested:tDCS

At a glance

Recruiting sites
1 of 1 listed site is recruiting right now
RecruitingSuspended, closed, or not yet open
What they're measuring
Total number of good hits
Measured over Day 1
+1 more outcome measured
Motor Activity
1 sites across 1 states
Indiana1
  • zachary riley · PRINCIPAL_INVESTIGATOR · Indiana University

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Eligibility criteria

Inclusion

· Healthy adults between the ages 18-45
Answer 'no' to questions 2 through 18 on the tDCS checklist as these factors can increase likelihood of adverse events with tDCS (Appendix 1)
No neurological damage, disease, or dysfunction (nerve damage, chronic pain disorders, diabetic neuropathy) that affect the upper limbs.
No significant acute or chronic medical, neurologic, or illness in the patient that, in the judgment of the Principal Investigator, could compromise subject safety, limit the ability to complete the study, and/or compromise the objectives of the study

Exclusion

· Currently prescribed and taking stimulant medication (Adderall, Ritalin, Vyvanse, etc.)
Consumption of over-the-counter stimulants such as caffeine or nicotine (coffee, soda, supplements, energy drinks, tobacco products, or other nicotine containing products such as gum, vape pens, etc...) 12 hours prior to entering the lab on the day of testing as this can directly affect cortical excitability. If a subject takes any of these substances 12 hours prior to session 1 they will be asked to reschedule for a later date.
Have played the game Beat Saber on a Virtual Reality Headset in the last 12 months.
  • Total number of good hitsDay 1

    Beat Saber is a virtual reality (VR) rhythm game where players use motion controllers to slice, with virtual sabers, colored blocks that fly toward them in time with electronic music. The total number of good hits during the post-assessment game performance will be tallied and compared to the total number of good hits from the pre-assessment game performance.

  • Total accuracyDay 1

    Beat Saber is a virtual reality (VR) rhythm game where players use motion controllers to slice, with virtual sabers, colored blocks that fly toward them in time with electronic music. Total accuracy of the game performance during the post-assessment game will be tallied and compared to the total number of good hits from the pre-assessment game performance.