Feasibility, Usability, and Acceptability of Virtual Reality-Based Cognitive and Physical Rehabilitation in Individuals With Mild Cognitive Impairment
At a glance
Conditions
NCT07638748
Where you'd take part
This study runs at 1 site. They're the same protocol — you choose where, and that choice sets who your contact draft is addressed to.
The University of Texas Health Science Center at Houston
Houston, Texasstudy coordinator listed
Recruiting
Sites open and close at different times, so the status above is per site — it can differ from the study's overall status.
Study leadership
- Seema Aggarwal, PhD, APRN, AGNP-C · PRINCIPAL_INVESTIGATOR · The University of Texas Health Science Center, Houston
Who to contact
Opens a ready-to-send draft in your own email app — review before sending.
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Inclusion
Exclusion
What this trial measures
- Feasibility as assessed by the recruitment ratefrom baseline to end of intervention (6 weeks)
- Feasibility as assessed by the retention ratefrom baseline to end of intervention (6 weeks)
- Feasibility as assessed by the session completion ratefrom baseline to end of intervention (6 weeks)
- Usability as assessed by the System Usability Scale (SUS)Post-intervention only (Final visit at 6 weeks)
The System Usability Scale (SUS) is a validated 10-item questionnaire used to assess participants' perceived usability of the intervention. each rated on a 5-point Likert scale from 1 = Strongly Disagree, 2 = Disagree 3 = Neutral ,4 = Agree, 5 = Strongly Agree. Scores range from 0 to 100, with higher scores indicating greater usability.
- Acceptability / Presence as assessed by the Presence Questionnaire (PQ)Post-intervention only (Final visit at 6 weeks)
This is a 29 item questionnaire, each is scored on a seven-point Likert-type scale with a score range form 29-203. Higher scores indicate a greater sense of presence or immersion in the virtual environment.
- Tolerability / Side Effects as assessed by the Simulator Sickness Questionnaire (SSQ)Before + immediately After each VR session
This is a 16 item questionnaire and each is scored form 0(none) to 3(severe). Scores are combined using weighted subscales to generate a total score, with higher scores indicating greater simulator sickness
- Adherence / Engagement as assessed by the session attendance as entered in VR system logsPost-intervention only (Final visit at 6 weeks)
- Adherence / Engagement as assessed by the time from start to end of VR session as entered in VR system logsPost-intervention only (Final visit at 6 weeks)
- Adherence / Engagement as assessed by the number of repetitions of the activity as indicated by device metricsPost-intervention only (Final visit at 6 weeks)