Virtual Nature Walks for Depression in Progressive Multiple Sclerosis
This study is looking into whether virtual reality (VR) nature experiences can help people with progressive multiple sclerosis (MS) who also experience depression. You would use an Apple Vision Pro VR headset at home three times a week for eight weeks. Some participants will continue their usual depression treatments (antidepressants or psychotherapy), while others will only use the VR or continue without any depression treatment. The study wants to see if adding VR to standard care, or using VR alone, can reduce symptoms of depression. To join, you need a confirmed diagnosis of progressive MS and a certain level of depression symptoms (PROMIS Depression T-scores >55). The study aims to enroll 40 participants, but its current status is unclear.
- Study design
- This is an interventional study with an unclear status, planning to enroll 40 participants. It compares virtual reality nature experiences with standard care or no depression treatment.
- What's involved
- You would use a VR headset at home three times per week for 8 weeks. You will also complete questionnaires at the start, after 9-10 weeks, and again after 20-21 weeks.
- Compensation
- Not stated in the trial record.
- Follow-up
- Participants will be followed for changes in depression scores up to 20-21 weeks after the study begins.
AI-generated from the public study record. Only the study team can confirm whether you're eligible — confirm details with them before making decisions.
Bringing the Outdoors In: Virtual Nature Walks for Depression in Multiple Sclerosis (MS) Patients
At a glance
Conditions
Where it's being run
1 sites across 1 statesStudy leadership
- Hala Darwish, PhD · PRINCIPAL_INVESTIGATOR · University of Michigan
Who to contact
Opens a ready-to-send draft in your own email app — review before sending.
Do you actually qualify for this trial?
Add a private profile and we'll compare every criterion below against your situation — and tell you which ones are met, uncertain, or excluding.
Inclusion
Exclusion
What this trial measures
- Changes to the Patient-Reported Outcomes Measurement Information System (PROMIS) Depression short form 8b scoresBaseline, 9-10 weeks and 20-21 weeks
This is an 8-item evaluating various aspects of depression, including negative mood, anhedonia, feelings of worthlessness, and cognitive impairments. Each item is rated on a 5-point Likert scale ranging from never (1) - always (5). Scores range from 8-40 with a higher score indicating greater symptom severity.
- Virtual Reality (VR) Sessions completed over 8 weeks8-week VR intervention
A benchmark of 70% will indicate adequate feasibility and acceptability.
- Qualitative feedback on the VR Neuroscience Questionnaire during the intervention (groups 1 and 3)1-8 weeks (during VR)
The modified scale for this project uses 10 questions that participants will answer about the VR experience, rated from 1 (extremely low or extremely difficult) to 7 (extremely high or extremely easy). The scores range from 10 to 70, with higher scores indicating greater experience. A benchmark of 70% indicates adequate feasibility and acceptability, with participant satisfaction ratings above 80%.
- Qualitative feedback with Semi-structured interviews for participants that received VRWeeks 9-10, Weeks 20- 21
Semi-structured interviews with 20 random participants (6-7 from each group) who received the VR treatment to capture participants' subjective experiences at the midpoint and end of the intervention. The interview questions will focus on emotional changes, engagement levels, and feedback on the intervention's implementation.
- Enrollment rateRecruitment period (2 years)
Feasibility will be assessed via enrollment. Recruitment will be quantified by enrollment rates relative to the number of eligibility screenings.
- Retention ratesBaseline - 21 weeks
Feasibility: Retention will be evaluated through the percentage of participants who complete the entire study duration, targeting a benchmark of at least 70%.
- Adherence to VR intervention8-week VR intervention
Feasibility: Adherence to 5-15-minute sessions 3 times per week over 8 weeks
- Dropout reasonsBaseline - 21 weeks
- Hardware/software issuesDuring 8 weeks of VR